"Hey, well, that sounds fine. I'll avoid them. CURSE YOU SHARK PEOPLE!"
And then, when you come to releasing your next game you're all:
|That's me, dead.|
|Oooh look at me, I'm a badass.|
When the Elder Dragon Kralkatorrik awoke and flew over Ascalon, burning the dragonbrand across the land, the charr army quickly became overwhelmed by the twisted creatures it created. In an insane move, Logan Thackery released the charr prisoners from the Ebonhawke prisons in order to fight alongside the charr and humans against the dragonspawn. Having defeated the dragonspawn, the charr and human's agreed to a tentative truce.
The charr are interesting because, unlike a lot of the other races, the have totally rejected their spirituality. They rely on the strength of steel and fire - and from what I can tell, their homeland will reflect this.
A lot has happened since you fought the charr at the Northern wall, but old wounds heal slow. I'd like to say that ANet are going to have to work hard to win over those of us who have played through Prophecies and Eye of the North. Those of us who have killed (and been killed by) countless charr over the years and have learned to fear their roving warbands might have been reluctant to accept them as a viable ally. However, it seems, the fervor for the charr almost eclipses all other races - people are so happy with how they have come out in game that they can't wait to get their hands on them.
I'm hoping that, much like Norn week, Charr week will win me over to them.
|They do have super-sweet rocket launchers.|