Statistics are an easy fall back concept, they provide that drive for players to keep playing and to keep striving to attain the "best stats". It's not just a compunction held solely by MMO players; having spent the past few weeks playing FIFA Ultimate team, I've realised that those little numbers mean a whole lot to gamers.
1.85m? That's like a WHOLE lotta game time. |
My point isn't, I suppose, that statistics and numbers are a bad game mechanic. Of course they have their plus sides. I do, however, wish there was more of an emphasis on how a character/player feels. Perhaps you stumble across a lower league Norwegian player who, in your hands, is a complete goal-scoring machine. This would be the kind of emergent gameplay discovery which would inject some enjoyment back into gaming for me.
Guild Wars 2, of course, is trying to put a bit of "feel" back into gaming. By doing away with the trinity and allowing players to create ad-hoc groups, I'm really hoping that GW2's players will appreciate how their character feels as opposed to what armour rating their +5 helmet of sarcasm is.
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