Robertson introduced me to a game which, since then, I've played with my friends whenever we've got enough people together in a room. If you have the chance, give the article a read, but I'll describe the rules to you here and hope you can spread the word. The game is called Werewolf.
Now, I understand if you've stumbled across this you might have already heard of the game under a different name, perhaps Mafia (as one of my friends had heard) but I'm lead to believe there are a number of subtle differences and nuances which arise if you play the game correctly, so it might be worth following on regardless. Robertson describes the rules simply as:
Its core premise is simple -- a room is split between villagers and werewolves, and the former aren't aware who are their enemies, determined to eat them. Can the werewolves eat their prey before the villagers identify and lynch the werewolves?Here's a bit more detail:
1) First off, you'll need a decent number of people. The minimum is probably 5, but more is preferable. Each player is assigned a category, in the simplest version either you are a villager or a werewolf. With a group of 5-7 you'd need 1 werewolf, 7-10 probably 2 and more than 11 you'll probably want 3 werewolves. No one other than the person themselves must know who is a villager and who is a werewolf (this is easily done with cue cards for each player - telling them their character). You will also need one narrator who knows everything.
2) The game is split into 2 stages; night and day. During the night, everyone closes their eyes and "sleeps", the narrator asks the werewolves to open their eyes and silently agree on one villager to horribly maul and leave bleeding and spluttering in their fields to die a slow and agonising death before the sun rises. When the deed is done, the narrator asks the werewolves to close their eyes and then announces the morning has arrived and everyone wakes up. The narrator informs the villagers who has been killed and they must sit the remainder of the game out.
3) The entire group must then agree on one person out of them to lynch. The trick is that the werewolves are also allowed to vote, but obviously no one knows who they are, so they must try to convince the villagers that one of their feeble peasants is the bloodthirsty killer. So, with their lynching target agreed upon, the accused is strung up and the narrator informs the group whether they killed a fellow villager or successfully targeted a werewolf. Night falls again and the werewolves are free to choose another to kill.
4) The game continues as such until either all the werewolves are dead (and the villagers win), or the werewolves outnumber the villagers (and the werewolves win).
"Why are you so adamant that Josh is a werewolf? What are you hiding?"
"You've voted for Sarah three rounds in a row!"
"Why so quiet? Come on, perk up - afraid you'll say something you regret?!"
"Honest to God, I'm not! I don't know what to say, I'm not! AAARRRGGGHHH!"
It's your best bet of finding the most interesting people and of emerging the next morning with a couple of intriguing job offers. Rather than spend a fortune on funky business cards or hours memorising people's blog posts, the most effective way to connect in the tech industry may instead be to kill and eat them.What I love about this game is it exercises your brain muscles. You can try to read every player's expressions throughout the game, see how they react to lynching their friends and allies, see whether they are particularly vocal about a particular suspect, or quiet when the blame is thrown at them. You can attempt to remember who each person votes for as a werewolf, try to remember who votes together and who never votes at all. Or you can keep schtum and hope no one notices the blood dripping from your fangs.
Whilst, on the surface the game is so simple; underneath there lies an undercurrent of real visceral investigative work - real brainboxing and mind-fu'ing. Above the simple villager/werewolf dynamic, there are further twists you can introduce once you get the hang of the basic rules. There are numerous characters you can assign to people, here's just a short list: