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Showing posts with label Norn Week. Show all posts
Showing posts with label Norn Week. Show all posts

Saturday, 26 February 2011

Guild Wars 2: Norn Week Summary

So, Guild Wars 2 Norn week slopes off into the distance. What have we learned? Never piss off a snow leopard, because they don't sleep? That Jora's brother wasn't called Sanvir, or indeed; Svanvir - but Svanir? No, we haven't learned either of these things; we have learned that I am having to reconsider my choice of playing as a Sylvari due to the awesomeness of the Norn!


Day One started out with an article by David Wilson entitled "Legend and Legacy" and really set the scene for the following week. The norn are described in their typical guise - loud, proud and boisterous. As it did with Human Week - the first post of the week contained a number of audio clips (once again with a smattering of generic sounding American voice actors - see this post for details!) but this time with a shot of gruffness thrown into the mix. Just to Norn it all up a bit.
This article essentially showed lots us what we already know about Norn - most of which we learned from EotN (the importance of individual glory etc). However, we also gleaned a very important new element in their story: we'd already heard of the Sons of Svanir in previous stories; but until now we'd assumed they were a KOS enemy. Wilson's article added an interesting twist as it introduced the SoS as just Norn who are seen to have chosen the wrong path, but are tolerated and allowed to exist in the society nonetheless. One particular audio clip is from a bartender reasoning with a patron as to why he still serves Sons of Svanir. I believe that will be a very important concept in the Norn personal storyline in game.
In addition to this article, we also saw a short piece by Martin Kerstein called "Go Big or Go Home". The sole purpose of this article was to emphasise the importance of size in general Norn culture and specifically in their architecture. Kerstein stated that the two images below show a Norn female standing and posing like a sexy goddess (left) and then the same female standing at the entrance to the Wolf Lodge (right).



Day Two (and my personal fave for the week) was by Jeffrey Vaughan called "Designing and Redesigning Events". Vaughan talked us through the iterative process of creating a dynamic event in GW2. The iterative process the whole team goes through when creating the events seems at once exciting and collaborative yet also open to individual brilliance. I'm very very excited about the dynamic event system, and I must say that, alongside the cross class combinations, it's the element I am most eager to try out in game.

Vaughan went on to describe a particular dynamic event involving 4 shrines, each one dedicated to a "Spirit of the Wild" - the 4 most important being Snow Leopard, Wolf, Bear and Raven. Each shrine had a different task attributed to it (and not all hack and slash "fight off 10 rats" kinda dealios - proper events such as raiding a camp or solving Raven's riddles) sounded very interesting and I can't wait to give it a go.


Day three brought with it the update to the Norn page at GuildWars2.com. As with Human Week - the info here was somewhat in layman's terms - obviously meant for those who want to know who they would probably most like to play and not much else. It did bring with it a lovely new tour around the Norn lands though:



Finally; Day Four brought more information on the spiritual life of a Norn from Ree Soesbee *swoon* called "A Spirit of Legend". Ree builds upon the existing knowledge of the Spirits of the Wild by bringing in some relatively new concepts - such as the preists who represent each animal: the "Havroun", who have the ability to pass between the normal world and the mists at will. Ree talks about the nature of the Norn's relationship with their Spirit guides, how it is not like the relationship between a Human and their Gods in that they do not represent abstract concepts such as "war" or "nature" but reflect the attributes of the spirit themselves:
Bear is the most revered of all the spirits, and she is seen as an icon of strength, insight, and wisdom. Snow Leopard is a solitary, stealthy spirit, much like her animal kin, and the norn respect the secrets she collects. Raven is the cunning trickster who loves riddles and wordplay, and Wolf is the spirit of teamwork, friendship, and family. Norn choose to follow the path of a certain Spirit of the Wild because they feel a kinship to the lessons it teaches.
Again, akin to the final article of Human week - Ree weaves a storyline into the bulk of the article. The story involves Viskar - a young boy seeking to avenge his father's death at the hand of a fearsome female Norn by the name of Grimhilde. Its well worth a read and I implore you to head over to the ANet blog and give it a go - along with all the other gubbins which has been plopped there recently!

Again, this week has obviously taken a huge amount of effort on ANet's part - and they deserve a lot of praise. Very much enjoyed it! Also very much looking forward to the coming weeks? Asura week in a fortnight's time? Perhaps?

Monday, 21 February 2011

ArenaNet Norn Week: Gargantu-norn!

And so the time of the norn is upon us. Unlike with human week, ANet haven't posted a schedule for the next few days - I suppose hoping we will tackle each coming blog post as if it were a wild boar shooting out of the frigid undergrowth. We'll wrestle those words to the ground, drive our eyes-daggers deep into the metaphorical neck of the article, sever the semantic jugular and sup the lore-blood that flows forth.


Bards shall sing of our conquest!


Oh, the daring audience
Had waited for norn week in silence
And when the great beast was 'pon us
They conquered the words with their mind-lance

Friday, 18 February 2011

Norn Week: To the Mead Hall!

So, I've been reliably informed that Norn week is just around the corner (as in, starts Monday) - so I thought it would be worth going over the Nornish lore in preparation, much like I did for the Humans at some point last week.

The Norn are gigantic warrior people from the frozen Northern Shiverpeaks.  They value individual prowess in battle above all else, and such have little to speak of when it comes to organised society; each Norn stands relatively alone.
In terms of physical appearance, they are obviously inspired by the Nordic warriors such as the Vikings and the Normans. The men are typically broad chested, muscular and often sport manly-man beards. The women are Amazonian in stature and are equally skilled in battle. The Norn worship the spirits of the wild - choosing to focus on the strongest, bravest and wisest animals in the Shiverpeaks - as such the Norn can transform themselves into the shape of their chosen totem - either the Raven, Wolf, Snow Leopard or Bear at will to increase their ferocity in battle (as far as I'm aware; in game, a Norn will be able to transform into any of these forms and will not be restricted - but don't quote me on that!). 

Since the end of Guild Wars 1, the Norn have been ousted out of their homeland in the mountains and forced south by the arrival of the Elder Dragon Jormag. The dragon slept beneath Drakkar Lake for centuries (and if you visit there in GW1 you can see him under the ice - kinda creepy now you know who he is)**. When  Jormag emerged from his slumber he corrupted the surrounding landscape, bringing Dragonspawn of ice and snow and forcing many Norn to abandon their homes in favour of the safety of the  Southern Shiverpeaks and sometimes even further south.

During the events of GW:Eye of the North we see how Jora's brother Sanvir was corrupted by Jormag's power and turned into a half-man-half bear (half-pig) monstrosity. Eventually, Jora is forced to kill her brother to put an end to his suffering, but in the years between Sanvir's death and the events of GW2 a cult has arisen which worships the Dragon just as poor Sanvir did and is as such just as corrupted as Sanvir himself. The Son's of Sanvir threaten the Norn as much as the dragonspawn - I'm hoping we'll learn a lot more about them as Norn week progresses.

The Norn have an uneasy alliance with the Charr - through mutual respect of their militaristic abilities. Not much else is known about their allegiances, its assumed they are on reasonable terms with the other races, although I don't imagine they appreciate the arrogance of the Asura, or have much patience for the naivety of the Sylvari.

I commented on the KTR post a while back stating that it might be difficult to integrate Norn and other races' cultures in places such as Cantha and Elona when there seems to be little lore-base to do so. With this in mind, it will be interesting to see if ANet sow any of these seeds for the future in the coming week.

Overall, the Norn are a brash, confident and bloodthirsty race who can transform into a freaking bear. Who wouldn't want to play as that!? I'll be making a Norn warrior, personally - can you imagine the feeling of raw power?! I think it might actually turn me villainously mad! Muahahahahaha!

ps. I am aware that villainously isn't a word.

** 19/04/11 - it's come to my attention that the creature under Jakkar Lake isn't Jormag - it's one of his champions. Christ, that thing is huge enough, and he's just a peon!

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