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Tuesday, 23 July 2013

[GW2] Dessa's Fractal Stabiliser - Concept

Fractals are great and all, but there will always be at least one which people groan upon encountering (naming no names - *cough* dredge *cough*). What if you could skip that fractal, and be assigned a new one? Wouldn't that be awesome!? It would even provide ANet with data about which Fractal people most often skip - suggesting which one needs work. That's why I came up with Dessa's Fractal Stabiliser:

The cumulative research data gathered by our continuing adventures through the Fractals of the Mists have provided Dessa with femtobytes of information on this dangerous and volatile phenomenon. Whilst she hasn't been able to pin down exactly how to stabilise and neutralise the entire fracture, through some epic number crunching and, frankly, her monumental genius, and using the many millions of powerful fractal relics we've collected over the past few months, she has been able to develop a contraption which unifies the disperate fragments of the moment and artificially stabilises the event.
This Fractal Stabiliser allows a group of adventurers to skip past a fractal if they so choose it, purchasing a Fractal Stabiliser costs 250 Fractal Relics (Dessa needs to extract the chaotic power from the Relics to attune the Stabiliser).

Because of the artificial nature of the stabilisation, once the group has moved on, the event collapses in upon itself (as opposed to resolving and becoming stable as it would do if the group fought their way through as normal). Consequently, skipping a Fractal like this only bumps the group into another random Fractal (excluding the one they just skipped).

Activating a Fractal Stabiliser brings up a pop up box for the party (much like the dungeon path selection dialogue). The group must then vote on whether to skip the Fractal or to stay in the current one.

If the majority votes to skip, the Fractal Stabiliser is used up, Dessa informs them that she has been able to stabilise the fractal and that she hopes the next leap... will be the leap home. The party is then teleported to a random fractal. Once they reach their destination, each party member will be affected by an 60 minute account-wide debuff - "Stabilisation Sickness". This sickness will have no other effect than preventing anyone affected from activating another Fractal Stabiliser.

If the majority vote to stay in the same fractal, then the Fractal Stabiliser is not used up, but it enters a local 60 minute timer before the player can activate it again.

Friday, 12 July 2013

[GW2] ArenaNet to Remove Magic Find?

Over the past few months we've been handed a number of alternative ways to gain a ridiculously high Magic Find%. Hero Banners, NPCs giving +200%, new and abundant consumables and now a permanent stat increase coming with the achievement points. If combined with full Magic Find armour, accessories and weapons (with the Luck Sigil) it is possible to get a ridiculously high Magic Find %.

But even without full MF gear, and ignoring the stuff which has now been removed, given a fairly standard level of achievement points and combined with a well, banner, guild boost and consumables it is conceivable to have 150%+ Magic Find without sacrificing any stats from your armour/weapons.

I think most would agree, that should be enough for anyone. Given this influx of new ways to increase MF (and particularly thinking of the permanent stat increases coming with cheev points) I think this points to ArenaNet, some time in the near future, moving to remove Magic Find as a stat on gear entirely. 

How they might go about this (would they simply change all the MF armour to another type? Or replace the MF stat with something useful like boon duration? Or even create an entirely new stat?) I'm not sure, but I think it's on the horizon and, given the ridiculous levels you can reach atm, I think it would be entirely justified.

EDIT: Called it - https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Monday, 24 June 2013

[GW2] The Ticking Legendary Timer

I'm currently stuck in limbo - I am a precursor and a few measly T6 crafting materials away from finally finishing The Flameseeker Prophecies.

Unfortunately, I'm at an impasse. I've got a tonne of T6 crafting mats in my bank - each individual unit worth up to 30s. If I sold them all I'd have twice the amount I'd need to spend on my precursor, but then I'd be in a similar hole, I'd have the precursor, but none of the crafting mats I need to finish the job.

In essence, I'm damned if I do and I'm damned if I don't. Even if I don't sell any crafting mats, when I finally reach the required amount to buy the precursor I'd still be spending every single penny I have in my bank, leaving me skint and with no money to finish off the 20 Powerful Bloods here and the 30 Vicious Claws there  (and, lets be honest, the 250 Crystalline Dusts over in the corner - FSP requires 500 overall).

I can keep trying to get a lucky drop - cycling through the meta events and throwing rares into the Mystic Toilet, but I've already got a Jade Weapon ticket drop in the past week, so I believe I might've hit my luck-quota for the quarter.

Thankfully, the price of precursor weapons is gradually coming down (fueled, I believe, by the release of the hugely useful event timer overlay and the implementation of the Karka Queen meta event which drops twice the normal number of rare items upon completion). The Chosen (the precursor I'm after) currently sits at about 250g (down from 270g a couple of weeks ago). I'm hoping I can meet the price about halfway - at 225-230g.

I promised myself that I'd have my legendary by the time my birthday rolled around. It is currently 24th June and my birthday is on the 28th July (don't forget!). If I'm going to get this done in time, then I'm going to need to make a decision - do I want to keep gambling on the M-Toilet or do I want to cash in some assets, buy the weapon and then have a more concrete goal of grinding back the mats I sold?

Either way, I'm going to be fucking poor by the time I'm blowing out my 26th candle.

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