tag:blogger.com,1999:blog-1182065070606726937.post3763961009244733773..comments2023-10-01T23:29:42.075+01:00Comments on Distilled Willpower: Dynamic Events - All Hail the King of Squeeksville!Anonymoushttp://www.blogger.com/profile/01909713428481327028noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1182065070606726937.post-71103500405925851132011-07-20T03:37:53.026+01:002011-07-20T03:37:53.026+01:00Good post Will.Point 2 is something that's bee...Good post Will.<br><br>Point 2 is something that's been on my mind quite a bit. To stop it being a horrid mess of doom I think the developers need to approach each back and forth event chain (like the proverbial centaur attack) like a strategy game in itself. Consider a 7 event chain, where 1 is the player characters winning and 7 is the npcs winning. If left to their own devices without nearby players, the city defences will keep the npc enemies hovering around the 3-5 event range. If a player enters the proximity of the event, then the city defence npcs will scale back in skill and start to lose - prompting the player to intervene. Of course this doesn't quite work out if the entire zone is being lost, so that probably needs to come into the equation somewhere.<br><br>Point 3: Definitely an issue if Rift is anything to go by. People used to get the equivalent of bronze participation in one rift and then run on to the next one and do the same. When the rift closed they'd get rewarded, even if they hadn't touched the rift for an hour or been involved in actually closing it. I'm not sure a 3 point scale is enough to get enough granularity to the rewards.Tashahttp://www.tashadarke.co.uknoreply@blogger.comtag:blogger.com,1999:blog-1182065070606726937.post-91913608837258418932011-07-20T03:37:52.688+01:002011-07-20T03:37:52.688+01:00Its a question of how you approach the game. Some ...Its a question of how you approach the game. Some will consider not min-maxing a waste of time/resources, while others will see doing so and testing the game mechanics to their limits as "cheating". Maybe we could forfeit the prizes from one event if we reach x participation in another within a timeframe?Tashahttp://www.tashadarke.co.uknoreply@blogger.comtag:blogger.com,1999:blog-1182065070606726937.post-35189298352461740902011-07-12T16:10:37.886+01:002011-07-12T16:10:37.886+01:00Its a question of how you approach the game. Some ...Its a question of how you approach the game. Some will consider not min-maxing a waste of time/resources, while others will see doing so and testing the game mechanics to their limits as "cheating". Maybe we could forfeit the prizes from one event if we reach x participation in another within a timeframe?Tashahttp://www.tashadarke.co.uknoreply@blogger.comtag:blogger.com,1999:blog-1182065070606726937.post-87693108281069278192011-07-12T11:43:43.851+01:002011-07-12T11:43:43.851+01:00Its a bit disturbing to learn that my concerns are...Its a bit disturbing to learn that my concerns are exactly the kind of behaviour which exists in Rift. From the bottom of my heart I'd love to say that GW players are a different breed altogether, but I think that would be rather sentimental and foolish. There is a significant portion of GWers (can we campaign for this to be our official title?) who will adhere to the ANet philosophy and play the game how it is meant to be played, but there is also a significant number of players who will take the opportunity to exploit the game given the chance.Anonymoushttps://www.blogger.com/profile/01909713428481327028noreply@blogger.comtag:blogger.com,1999:blog-1182065070606726937.post-74519186864253537712011-07-11T13:27:03.026+01:002011-07-11T13:27:03.026+01:00Good post Will.
Point 2 is something that's b...Good post Will.<br /><br />Point 2 is something that's been on my mind quite a bit. To stop it being a horrid mess of doom I think the developers need to approach each back and forth event chain (like the proverbial centaur attack) like a strategy game in itself. Consider a 7 event chain, where 1 is the player characters winning and 7 is the npcs winning. If left to their own devices without nearby players, the city defences will keep the npc enemies hovering around the 3-5 event range. If a player enters the proximity of the event, then the city defence npcs will scale back in skill and start to lose - prompting the player to intervene. Of course this doesn't quite work out if the entire zone is being lost, so that probably needs to come into the equation somewhere.<br /><br />Point 3: Definitely an issue if Rift is anything to go by. People used to get the equivalent of bronze participation in one rift and then run on to the next one and do the same. When the rift closed they'd get rewarded, even if they hadn't touched the rift for an hour or been involved in actually closing it. I'm not sure a 3 point scale is enough to get enough granularity to the rewards.Tashahttp://www.tashadarke.co.uknoreply@blogger.com